"Screens" Aren't Killing Museums

videodrome-antiI just read Paul Orselli’s provocative blog post  Are Screens killing Museums? (on ExhibiTricks) along with a barrage of posted comments. I agree with many of the points made, and while others have already suggested some positive things about “screens” in museums,  I couldn’t help but make my own top ten explaining why “screens” are important to the visitor experience. (Originally, I was going to post this as a comment, but it got a bit too long, plus I wouldn’t have been able to post the “anti-video drome” image on the left.)

Before I get to the list, I want to preface this by saying that computers are not a replacement for many of the things that museums do. “Screens” shouldn’t be used to replace traditional visitor experiences, but rather to supplement them, enhance them or to create new ones.

Here are some of the qualities (and potential qualities) that screens have…

10.) Screens can extend the museum mission beyond the museum walls. Web-based exhibits are available to anyone in the world, 24 hours a day. Granted these types of activities are not a replacement for a visit to the museum itself, but online exhibits provide a cost-effective way to connect large numbers of visitors.

9.) Screens can act as more dynamic graphic signage. Dynamic exhibits can have dynamic signage. Digital signage can contain animated explanations and interpretive materials. Content can also be easily changed and replaced. Cheap computers or solid state media can be used.

8.) Screens can connect visitors with large collections. Most museum collections are so large only a fraction of the objects can be on display at any given time. Collections software can provide visitors (in the museum or on the Web) with access to the entire collection.

7.) Screens can bring the outside world into the museum. Most people won’t have the opportunity in their lifetime to see a solar eclipse or to travel to Antarctica, but through Webcasts (or other remote feeds) these events can be shown on the museum floor or can be observed via the Web at home or school.

6.) Screens can help visitors see things that normally can’t be seen. Objects that are too small, too large, or too far way can be displayed on a screen. Likewise, screens can show things that happen over long periods of time (timelapse) or can show information or data in new ways that help visitors understand complex systems or relationships.

5.) Screens can provide dynamic feedback. For exhibits where visitors are interacting physically: sensors, computers, and screens can provide important feedback, enhancing the visitors understanding of the physical forces that are at play. For example, exhibits can measure everything from the angle of objects, pounds per square inch, watts produced, and other physical characteristics.

4.) Screens are ubiquitous or soon will be (so why wouldn’t we try to take advantage of that?). Museums can connect with visitors on their own mobile devices (iPhones, iPods, Netbooks, mobile phones). This can happen on the floor or via the Web. Visitors can interact with materials at the museum in “real time” or outside of the museum at their leisure. Deeper and more personal connections can be made.

3.) Screens are cheap. There is little need to spend the money on “professional grade” technology, when consumer grade screens and computers will do the trick. Graphic panels and physical exhibits can be expensive and much less flexible than computer screens used for digital signage, for example.

2.) Screens can help promote social interaction. Our multitouch table is a social hotspot. Multiple museum visitors can interact simultaneously and visitors frequently talk with each other about what they are seeing and touching. Also, on the Web social networking applications and social software tools are being utilized by museums, deepening their connections with visitors (and potential visitors).

1.) Screens can be physical. Were entering the era of physical computing. Multitouch and other gestural interfaces are just emerging, but they will change the way we interact with information and digital objects. More immersive exhibits will allow visitors to interact physically with dynamic software programs that can enhance their understanding of the physical world.

Sadly, computers and screens are not very green. The industry is improving, but quick obsolescence and the use of toxic materials makes this very challenging. Still, a major improvement for screens, is on the horizon. The widespread use of LEDs to backlight to LCD monitors is coming in just next couple of years. This innovation will cut electrical consumption by more than half and dramatically improve the life of screens.

If you have comments about my “10″ or Paul’s, please post comments back on Paul Orselli’s ExhibitTrick blog.

MT-50 Multi-Touch Table Released!

It’s official, our MT-50 multitouch table is now available, we’ve updated our information pages and product specifications document (PDF) for this second generation touch table. The table comes bundled with GestureWorks, our Flash multitouch SDK.

Here’s the video of the MT-50 from multitouch exhibits on YouTube. (A QuickTime version is available at: multitouch.blip.tv)

The MT-50 multitouch table has several improvements over the MT2. As our press release (Ideum Releases New Version of Its High-Resolution Ruggedized Multi-touch Table – PDF) explains:

The all-new MT-50 has full-surface, tempered, anti-glare glass. Perfect for public environments, the “haptic” glass surface won’t show fingerprints and has a slightly textured feel.

The MT-50 is even tougher than its predecessor, its frame is built of aircraft-grade aluminum and 16-guage cold-rolled steel panels enclose the sides and bottom of the table. The panels are available in over 100 colors and textures.

The MT-50 can work in just about any environment. Its new, innovative IR “flood” technology allows it to effectively operate in mixed light settings. All of the components of the MT Table are industrial grade and built to withstand the demands of busy museums, including hands-on science centers.

The first two tables have been delivered to Vancouver Aquarium. They will be part of an exhibit on the Canadian Arctic that opens in October. You can see photographs of the MT-50 on the Ideum Flickr Page. You can also follow Ideum on Twitter for more updates.

Update August 26, 2009: A number of blogs have picked up the story on the MT-50. Check out: SlashGear, Gizmologia, Gaming Angels, Multitouch + NUI, Interactive Multimedia Technology, and TCMNet.

The Social Dimension: Interactive Exhibits for the Floor and Web

Next March I will be teaching a blended (online and in person) course for the Cultural Resource Management program at the University of Victoria (UVIC) in British Columbia. The course is entitled The Social Dimension: Interactive Exhibits for the Floor and Web.

I first started teaching a course for museum professionals at UVIC back in 2002. Back then it focused on the Web as an educational platform for museums.  The Social Dimension is more expansive. We’ll look at social networking applications on the Web, but we’ll also explore computer installations that have a social component such as multitouch and multiuser exhibits.  You can read the full description of The Social Dimension: Interactive Exhibits for the Floor and Web on the Cultural Resource Management Website.

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