Come See Us at Flashbelt!

The GestureWorks team from Ideum is currently at Flashbelt 2010 in Minneapolis, MN. We want to learn how you are using (or plan to use) multitouch in your projects, and to discuss our road map for true multitouch in Flash, Flex and beyond.

Come by to say hi and talk to the lead developer of GestureWorks, Chris Gerber. We’re offering GestureWorks license discounts for Flashbelt participants. We’re also showcasing our MT-50 multiouch table and new 3M multitouch screen running GestureWorks-built applications.

So far our time here at FlashBelt 2010 has been great. We’ll continue to tweet selected presentations throughout the week. Follow us @gestureworks or search #flashbelt for updates.

American Association of Museums and the Society for Information Design Conferences

Next week will be a busy one as we will be exhibiting at the American Association of Museums (AAM) conference in LA and attending the Society for Information Design (SID) in Seattle.

If you’re attending AAM please stop by booth #1219 and check out our MT-50 Multitouch Table with a clear plexi-glass front panel.  We’re also showing off some of our custom applications on the new 3M 22″ multitouch display. On Sunday night, we will attend the AAM MUSE Awards and find out if our EM Spectrum exhibit 100″ Multitouch Table we developed with Adventure Science Center is a winner.

multitouch table at the GettyIf you’re attending the AAM Monday night party, you can check out our multitouch table in action at The Getty!  They developed a custom exhibit using our own GestureWorks framework for Flash. The Getty’s Iris blog has a story about the exhibit, see: Exploring Los Angeles on a Multitouch Table.

On Wednesday night,  off to Seattle for the SID annual conference. Thursday is The Future of Touch & Interactivity Conference, with keynotes from multitouch “rock stars” Bill Buxton, Principle Researcher from Microsoft and Jeff Han from Perceptive Pixel.  It should be an interesting day.

We will be tweeting from both GestureWorks and Ideum and using #AAM10 and #SID2010, if you’d like to follow. If you’re attending either of these conferences and would like to meet up, let us know.

New video of the MT-50 Multitouch Table

We’ve just posted a new video of our MT-50 multitouch table on YouTube.  The previous one had gotten a bit dated as we’ve continued to improve and upgrade the table since its initial release last July.

The new video highlights performance gains (60+ points!), durability (yes, we dropped a bowling ball on the table surface), and the ease of development on the MT-50 platform (important for designers, developers, researchers, and museums who want to create their own custom multitouch applications). Each table includes our own GestureWorks framework for Adobe Flash and Flex, plus our customizable Collection Viewer and a configurable Google Maps and Flickr application.  In addition, the MT-50 multitouch table supports authoring in any language that supports the TUIO protocol.  You can check out the MT-50 Specifications for full details.

Clear Plexiglass Panelled Multitouch Table Debuts at Museums and the Web

Last week—at the Museums and the Web conference in Denver—our multitouch table bared all. A clear plexiglass side panel allowed conference attendees to see all of the components inside. Ever since we built our first table back in 2008, we have continued to make big improvements.

Just recently we’ve moved to i7 architecture in our custom computer unit, giving us 60+ simultaneous touch points. In addition, we’ve added super-bright IR LEDs—which are 20 times as bright as the LEDs available when our table first came out.  These powerful LEDs “flood” our illumination system with IR making the table perform great under a variety of lighting conditions.  (Beyond hardware, our software package has also improved: now our GestureWorks framework for Flash and Flex, and our editable CollectionViewer and Google Mapping exhibit software are included.)

You can see the full specifications for our MT-50 Multitouch Table on our Website. We have pictures from the conference below. If you’d like to see more photos and a short video, check out the Ideum photostream on Flickr.

The custom computer got a clear plexiglass panel too.

Make it Multitouch Workshop at Museums and the Web Conference

museums and the web

For the second year in a row, Paul Lacey and I will be hosting a workshop entitled Make it Multitouch at the Museums and the Web conference. Normally, I try to avoid sequels and over the last few years I have delivered one-time workshops on RSS, mashups, and even online video editing. Multitouch is different. As emergent technology, it has the potential to fundamentally change the way visitors interactive with exhibits and eventually the Web itself.

This year Paul and I will have a few new things to share. Most notably, we will show a new experimental LCD multitouch table table (a potential successor to the MT-5o multitouch table)  and provide a peek under the hood of this new high-resolution device. I hope to see some of you at the Museums and the Web conference this year in Denver. The workshop will be held on April 14th. Here’s the description…

Multitouch and multiuser exhibits are changing the ways in which visitors interact with computer-based exhibits in museums. Multitouch exhibits allow designers to move away from traditional graphical user-interfaces and incorporate more natural and intuitive controls. Additionally, multiuser exhibits encourage social interaction in ways that traditional computer exhibits can’t.

Multitouch technology is no longer just a novelty, it is moving into the mainstream. The iPhone and other touch-enabled phones, the popularity of multitouch-capable all-in-one PCs, and the release of Windows 7 demonstrate the reach of multitouch technology. This major technological change presents exhibit developers with new and exciting design challenges. Before long, the work of Web developers will be impacted by the advent of multitouch, as well.

In this full-day workshop, we’ll explore a variety of multitouch technologies including off-the-shelf multitouch-enabled PCs, along with a look under the hood our second-generation custom-built 50″ touch table. We’ll also explain the software development process. Participants will see a variety of examples and prototypes, including many that use Web-based technologies. We’ll see how multi-touch technology is used to browse multimedia elements, RSS Feeds, mapping services, and other Web-based applications and mash-ups.

Finally, we’ll explore the design challenges multitouch and multiuser exhibits present. We’ll examine some traditional computer-based exhibits and conceptualize how they might be designed differently with multitouch and collaborative capabilities in mind. Through engaging rapid-design exercises, we’ll explore and discuss the conceptual, informational, and user-interface aspects of multitouch and multiuser design.

NUI Multitouch Summit at Adobe in Munich

bannermtsummit

Tomorrow, Chris Gerber and I are off to Munich for Natural User Interface’s Multi-Touch Summit 2009. The meeting at the Adobe offices in Germany will focus developing multi-touch applications with Adobe Flash, Flex, and Air. We will be presenting in the afternoon and we’ll discuss our experience in using ActionScript 3 to create interactive exhibits. We’ll also be announcing some very important news (more on that later). A schedule for the summit is available on the NUI Website.

There’s more on the summit on the Natural User Interface (NUI)’s  Multi-touch Blog.

Make It Multitouch Workshop at MW2009

On Wednesday, Paul Lacey and I will be conducting a full-day workshop entitled, Make It Multitouch at the Museums and the Web Conference in Indianapolis. We’ll be explaining the technical aspects of multitouch and exploring emerging design practices through a series of exercises. I posted some initial thoughts on design multitouch and multiuser exhibits back in February, in three parts; Interaction and Feedback, Elements, Objects, and Environments, and the Visitor-Experience. During the workshop, we’ll look at the concepts presented in these posts along with other activities with some new additions. An important new area for discussion is the use of physical objects (with fiducial markers) in conjunction with multitouch tables.  A very interesting example came out just last week from the Media Computing Group, part of the Computer Science Department at RWTH Aachen University in Germany. Called, Slap Widgets these physical user-interface components work in conjunction with multitouch tables. The Media Computing Group has put together a short video explaining how Silicone ILluminated Active Peripherals, or SLAP widgets work.   In our workshop, we are primarily concerned with the implications of multitouch and multiuser interactions, still it is hard not to think about the possibilities that physical objects can present for computer-based exhibits.  I don’t think a silicon slider or knob would last a day on the museum floor, but after working with hands-on science centers and other museums for so many years, the connection between computing and more physical interaction presented in this example is certainly intriguing. We’ll post more about the conference and the workshop later this week.

Update April 20, 2009: Shelly Mannion has some photos of multitouch table at MW2009.  You can see the photos that are tagged, multitouch in her Flickr group.

mt-table-meets-surfaceAlso, here is a picture we took of our multitouch table and the Microsoft Surface. We were moving out the our exhibit space, when we came across a Microsoft Surface set up for the a demo the next day. You can see more pictures in our Flickr set multitouch exhibits.

Update April 17, 2009:  Paula Bray wrote a story about the workshop for Fresh + New(er) blog entitled, MW2009 – Multi-touch: what does this technology hold for future museum exhibits?

Update April 16, 2009: Thanks to everyone who attended it was a fun day. Here’s the Introductory Presentation and the Design Considerations presentation in PDF format.

Multitouch Exhibit Design 1: Interaction and Feedback

With the development of our first interactive exhibits, and a few rounds of informal user testing, we’ve begun to explore approaches in multitouch and multiuser design. We’ve created both a multitouch mashup that uses Flickr and Yahoo! Maps, and a panoramic viewing application that allows visitors to access detailed photographs from points found on the larger image.

We developed these applications for our multitouch table (MT2) and for the HP TouchSmart platform. After developing touch screen exhibits for nearly a decade, the differences between standard touch and multitouch are very much in focus.

From the beginning, it has been clear that mouse or even standard touch-screen conventions wouldn’t be completely applicable. Multitouch and multiuser design requires new thinking, more experimentation, and careful user-study.  I want to share some of what we’ve learned and the areas that we are still investigating.  I’m also doing this in preparation for a workshop that we’ll be conducting at Museums and the Web (called “Make it Multitouch”) and a short presentation for the Canadian Museum Association’s annual meeting (called “Doers and Dreamers“) in Toronto at the end of March.

This discussion has been divided into three blog posts: The first explores user interaction and feedback, the second focuses on User Interface (UI) elements, objects and environments, while the third looks more broadly at how multitouch and multiuser exhibits can shape the visitor experience.

Interactions
How do users interact with interface elements and content on a multitouch screen or surface? And how are these interactions different than those we observe in standard mouse-driven or touch-screen applications? Below is a list of some of the unique ways visitors can interact with a multitouch interface. As you’ll see, some are very natural and others are more obscure. It is a strange blend of intuitive gestures and secret handshakes.

Touch. The same as standard touch screen interactions, touch areas are made larger to accommodate a finger tip  than those for mouse or trackball driven kiosks and exhibits.

Drag. With either one finger or multiple points, this type of interaction is similar to what we see with a mouse and pointer.

Pinch & Expand. This is an intuitive way to increase or decrease the size of objects in multitouch environments. In one case, we saw that just the act of placing a hand on the table surface slightly expanded an object (the hand opened a bit more as it impacted the surface). This allowed the visitor to immediately understand how to size the object. Pinch & Expand is common in ordinary hand gestures when talking about how big or small something is.

Rotate. As a visitor drags or pinches and expands an object it becomes apparent whether it can be rotated or not. Since multitouch tables have multiple points of approach, most applications provide visitors with the ability to rotate objects.

Double-Tap. We’ve used this type of interaction in a mapping mashup to “call over” a floating universal navigation element. We found this helpful for our large table, where the floating navigational item could be out of reach. However, our testing showed that this was not as an intuitive as some of the other types interaction. Although, once observed, most visitors found it simple and helpful.

kids-play-gravitor

Draw. Some multitouch applications allow visitors to draw shapes, such a NUI Gravitor application (seen above). It is also possible to draw “commands.” For example, you could draw an “x” on an object to close it. This would assume, however, that the object could not be dragged or resized, since those interactions would be interfere with the ability to draw.

Flip or Flick. It allows visitors to quickly browse through “stacks” of photographs or other fixed size objects. This works well with “dual touch” technologies like the iPhone and the HP TouchSmart.

Feedback
Visitors can benefit from additional feedback as they interact with multitouch applications. Occasionally, there can be a lag in direct feedback for some of the interactions listed earlier. This can be especially true in multiuser environments where the application is trying to process dozens of simultaneous points.

touch-cezanne

Tracers/Trails/Auras. As each finger point is detected as a “blob” by the “touch core” software, a small graphic or animation follows the point across the surface or screen. You can see a tracer (above) following the visitor’s finger as he resizes the painting. (His finger is slightly off the table so you can clearly see the “tracer.”)

Highlights and Ghosting. As visitors touch an object, it can be made to highlight or animate in some way. Ghosting can be helpful for dragging as you can still see where the item originated. Highlights provide the user with instantaneous feedback and reinforcement of their current action.

Connections. Lines (or other indicators) that connect objects can be helpful in way-finding particularly in multiuser environments. For our multitouch mapping application, we created connection lines from photographs to their points on the map—knowing that one user may be manipulating a photograph while another is controlling the map. This allows a visitor to trace the connection line back to the geographical point where the photograph was taken.

In my next post, I’ll explore how these interactions are applied to User Interface (UI) elements, objects and environments. As you’ll see, things get really interesting when we look to adapt and invent new ways for visitors to interact.

Make It Multi-Touch: Workshop at Museums and the Web Conference

Paul Lacey and I will be conducting a full-day workshop on multi-touch and multi-user exhibits at this year’s Museums and the Web Conference. We’ll be bringing along our multi-touch table as well as some gesture enabled desktop computers.  This should be an interesting day of activities and discussions. Here’s the introduction to the description of the workshop…

“Multi-touch and multi-user exhibits have the potential to fundamentally change the ways in which visitors interact with computer-based exhibits in museums. Through the use of intuitive gestures, visitors are saved from the need to learn graphic tools or figure out how to activate responses. These exhibits allow designers to move away from traditional graphical user interfaces and toward a set of more natural and intuitive controls.”

See the full description of Make It Multitouch on the Museums and the Web Conference page.

Update February 4, 2009: We’ve released our multitouch table you can check out a video and get the full specifications.

Web 2.0: A New Crossroads for Science Centers

Tomorrow, I’m headed to Philadelpia for the Association of Science-Technology Centers (ASTC) annual conference. On Saturday, I’m presenting Web 2.0: A New Crossroads for Science Centers with Bryan Kennedy (Science Museum of Minnesota),  Kevin Von Appen (Ontario Science Centre), and Nina Simon (Museum 2.0).

This our third year looking at issues concerning science centers and Web 2.0.  We’re mixing up the format this year, to make the session more participatory.  We will have a brief presentation with much more time for questions and contributions from those attending. There are some starter questions which Nina posted on her blog. We’re also posting bookmarks on del.icio.us with the tag astcweb2.

On Sunday I’ll be at the ExhibitFiles brunch. We’ll be talking about what we’ve learned in the year and half since the ExhibitFiles community site launched.  There’s more on the ExhibitFiles in our portfolio. Hope to see you in Philadelphia.

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