Welcome to Ideum Labs

Ideum Labs title imageIf you’ve read Ideum Blog and you’ve been keeping up with GestureWorks and Open Exhibits, you know that we’re fast moving and productive group. The unfortunate thing about being this productive is that we often don’t get the chance to share all the cool ideas, experiments, and discoveries we’ve made along the way.

Enter Ideum Labs, our new Tumblr blog. Labs was conceived as a high output, low production value home for Ideum and GestureWorks Staff to share raw ideas, UX experiments, project snippets, random acts of science, and interesting HCI + multitouch news.

What have we shared thus far? How about wood-paneled multitouch tables, unpainted touch walls, multitouch solitaire (a la Windows XP), Windows 8 beta, and multitouch Van Gogh.

Learn more about Ideum Labs at Multitouch-Labs.tumblr.com, or read all the Labs posts on the Ideum facebook page.

GestureWorks 3 Release Next Week: Good News for Flash Developers

Next Tuesday we will be release a new version of GestureWorks, our multitouch framework for ActionScript. GestureWorks 3 is an entirely new build, we started over and rebuilt it from scratch.

GestureWorks developers will have access to the most advanced multitouch authoring environment yet developed. It includes a comprehensive Gesture Visualizer, a built-in multitouch simulator, and it introduces the world’s first markup language for multitouch; Gesture ML with definitions for scores of gestures.  ActionScript developers in Flash, Flash Builder, Flash Develop, and FDT can creating powerful gesture-driven apps that can be published as SWF files, exe, or AIR apps.

In a year where there has been seemingly no positive news about Adobe Flash, we think GestureWorks is great news for Flash developers. We believe that ActionScript and Flash are important and powerful tools for application development. While HTML5 has a great deal of promise, and it will likely be increasingly important in the future; it lacks the power and flexibility that ActionScript and Flash currently provide. We need to make applications now and we’re not alone.

GestureWorks 3 was major effort here at Ideum and it represents almost a year of development. GestureWorks is primarily self-funded, however, the project did receive some important help and we are very thankful to have received $100,000 from the Venture Acceleration Fund (VAF) launched by Los Alamos National Laboratory.

The software and the new website will be unveiled next Tuesday, November 29th. We’re excited, we hope you are too.

Open Source Release of the NASA Space Weather App for Android

Space Weather Media Viewer - Splash Screen for Android

We’ve just released the source code for the NASA Space Weather Viewer app that we developed for the Android platform. The app allows you to see today’s images of the sun along with videos and other materials from a variety of NASA science missions. The application was created in Adobe Flex and it requires Adobe AIR. You can get the source code on github (see Gestureworks/NASA Space Weather Media Viewer).

The app works on a variety of Android phones and tablets. We’ve tested the application using Android 2.2 all the way up to 3.0 (Honeycomb). The amazing NASA solar images really look great on larger tablets like the Motorola Xoom and the Samsung Galaxy.

If you want to try the free app for Android it is available in Google Android Market and in the Amazon App store. There is also an iOS native version of the Space Weather Media Viewer available on iTunes. The source code for the iOS version is also available on github (see Ideum/NASA Space Weather Media Viewer).

Finally, if you want to learn more about both of these mobile apps, we have a description and a video in our portfolio site.

NASA Space Weather Viewer in the Google Android Market

NASA Space Weather Viewer for AndroidThe NASA Space Weather Viewer is now available in the Google Android Market. You can download it here. Becoming a Google Developer and posting the app to the market was very simple process.

Back in November, I shared some of the difficulties we encountered developing and publishing the iOS version of the application. (By the way, I still believe, long term Apple will have difficulties with their model, but certainly Android and the iPad alternatives have stumbled quite a bit with the Honeycomb release.) Still, in the end the iOS version has been very successful (see: Over 100K Downloads for NASA Space Weather iPhone App in March).

Below is a video we made showing the NASA Space Weather Viewer running on Samsung Galaxy tablet and Android phone. The video is also embedded in app listing the Android Market.  A simple, but smart feature for previewing apps in the market.

We will let you know how the Space Weather app does in the Android Market and if we see anything like the success we’ve had in the iTunes Store.

Try the NASA Space Weather Android App

We’ve just completed our first release of the Android version of the NASA Space Weather Media Viewer. Like the version we developed last fall for the Apple iPhone & iPod, the Space Weather Viewer for Android features near-real-time imagery from a wide variety of NASA missions, as well as video interviews with prominent scientists.

The new Android version will be available in the Google Android Market Place and on the Amazon App Store later this month.

If you’d like to get a sneak peak of this new NASA app, you can download the alpha version right here: NASASpaceViewer.apk (4.6 mb) Update: May 31: It’s now live in the Google Market Place: NASA Space Weather Viewer

NASA Space Weather Viewer for AndroidThe NASA Space Weather Viewer is now available in the Google Android Market. You can download it here.

It requires Android 2.2 or greater and Adobe AIR 2.6. We’ve run it with Android 3.0 “Honeycomb” and it runs great.

The app is optimized for phones or tablets and we’ve tested it on the following devices: HTC EVO, Motorola Xoom, Nexus One, Samsung Galaxy Tablet, and the Samsung Galaxy Epic. Please let us know what you think. We will be making the source code for this Android app later this summer.

If you’re looking for more information about the Apple iOS version and source code, see our last blog post on that version, “Over 100K Downloads for NASA Space Weather iPhone App in March.”

Free Multitouch Software for Flash and Kinect from Open Exhibits (Video)

cross posted from Open Exhibits Blog

Open Exhibits has just passed 4,000 software downloads! If you’re not a programmer, or you haven’t downloaded the code, yet – we thought we’d give you an idea of what you may be missing.

This video demonstrates several of the free multitouch software modules already posted on the Open Exhibits site. These modules are designed to simplify Flash and ActionScript exhibit development, and many are compatible with the Microsoft Kinect (using MT-Kinect). The source code for every module shown in the video can be downloaded today on the Open Exhibits Software page.

We demonstrated the software on the TRu Touch 21.5″ multitouch monitor from Touch Revolution and 3M M2256PW 22″ display.

Open Exhibits modules require Open Exhibits Core SDK (free for museums, non-profits, and educational use). The software modules can be used commercially with GestureWorks SDK.

We’ll continue to post videos as we release new software. If you have any comments or feedback, we’d love to hear from you.

 

New Multitouch Magnifier Viewer on Open Exhibits

Over on Open Exhibits, we’ve just released a new template called the Magnifier Viewer. The template has an integrated multitouch-enabled magnifier object that can be used with a variety of media items such as images and Google Maps. We’ve been looking to integrate this magnifier into Open Exhibits and make it available to the community ever since we developed it for the California Mapping exhibit with Oakland Museum last year.
Magnifier Viewer
The Magnifier Viewer has different styled magnifiers (round or square, brass or silver, handles or no handles) that can be changed via XML settings. This flexible template can be used to create a variety of custom exhibits. Just add media and customize the XML and you’re ready to go.

This template and a dozen other software modules are available free on the Open Exhibits site. Museums, students, universities, and non-profits can get the Open Exhibits Core SDK for free too. Comercial users will need the GestureWorks framework to use the free modules. Open Exhibits and GestureWorks require Adobe Flash or Flex.

We’ll be showing how to use this template and other software modules at an Open Exhibits bootcamp workshop next week at Museums and the Web conference in Philadelphia.

Easy and Cheap Authoring for the Microsoft Kinect with Open Exhibits

Our module for Kinect provides a simple solution for authoring gesture-based applications in Flash. Lately, we’ve been using it in conjunction with our other free Open Exhibits software modules. While the Kinect device itself doesn’t have the necessary precision for use with every module, we have successfully paired it with our gigapixel image viewer, our new VR Panoramic image viewer, and with our Google Maps module.

Our free Kinect module works with Community Core Vision (CCV) software, an open source software package for computer vision. We’ve used this software in the past with various multitouch tables and other installations. Our Kinect module is a “directshow” source filter, a virtualized webcam device that reads data from the drivers released by OpenKinect.

Here’s a video showing the Kinect module working with other Open Exhibits software.

The Kinect module and the others are all free and open on the Open Exhibits website. The Open Exhibits core software is free for students, educators, nonprofits, and museums. (Commercial users can download a free GestureWorks trial.)  Add a $150 Kinect 3D Motion Controller to our software and you have a very cheap and flexible authoring solution.

There are photographs of the Kinect and Open Exhibits modules on the OE Flickr site.

Kinect Google Maps Viewer

This article is cross-posted on the Open Exhibits Website.In the video, the gigapixel image of El Capitán that appeared in the example was provided by xRez Studio. The cubic VR image of Chichen Itza was taken by Ideum back in 2005 and is part of the Traditions of the Sun project.

GestureWorks 2.0 – Multitouch for Flash and Flex

I’m very happy to announce the release of a major update to our GestureWorks multitouch authoring frameworks for Adobe Flash and Flex.  The new version has some great new features, most notably over 200 built-in gestures and the ability to incorporate Open Exhibits software modules. A GestureWorks 2.0 commercial license costs $249. We are providing free upgrades to any GestureWorks 1.x users.

In addition to the new software release, we’ve also redesigned the GestureWorks website. The front page is now multitouch-enabled.  The support system and documentation areas of the website have been completely revamped, with an expanded FAQ, a new issue tracking system, and a comprehensive GestureWorks manual. We’ve also added Google Checkout to the options for payment in the store.

In addition, we’ve updated our popular gesture poster to reflect the gesture support in the new release. The poster and the gesture artwork are released under a Creative Commons Attribution – ShareAlike license.

You can download the Open Source Gesture Library poster and illustrations on the GestureWorks site.

Introducing Open Exhibits

open exhibits dashboard designOn September 21st, I announced that we received funding for Open Exhibits from the National Science Foundation.  It is great to be able to announce today, just two months later, that Open Exhibits core software and a new community site are now available at OpenExhibits.org.

We are, by just about any measure, off to a very fast start.  While Open Exhibits is a three-year exhibit software initiative, we know how hard it is to develop a community of practice and we understand that it takes time. Quickly releasing software and developing a site that allows our community to take root is the first step.

On the Open Exhibis site, you’ll find Open Exhibits Core software, which includes support for multitouch gestures within Adobe Flash and Flex. Along with the core, the first open source templates and modules are also available. These templates and modules will allow developers to easily create interactive exhibits. All of this software is free for museums, nonprofits, universities, students, and other educational organizations. (Commercial users of GestureWorks can also use the templates and modules and are encouraged to contribute.)

The Open Exhibits site allows for software downloads and uploads and there is a community blog that any member can contribute to. In addition, the site has personal profiles, tutorials, support, and documentation. New features will be rolled out over the next few weeks.

I would be remiss if I didn’t mention the fantastic team at Ideum that helped put all this together. Chad Person is the Open Exhibits project manager and helped design and oversee the site. Danillo Stern-Sapad is the main site developer (we built the site in Drupal). Erin Rose is a content developer and social media outreach specialist and helped with the tutorials and blog. James “Glass” Cartwright was the CSS master for the site, while James Kassemi helped with database and Javascript implementation. Open Exhibits software developers Matt Valverde and Paul Lacey put together all of the modules and templates. They also worked with Chris Gerber to put Open Exhibits Core together, implementing the new module and gesture support, as well as an extensive set of documentation.

We encourage you to check out Open Exhibits and join us. We are just getting started.

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