Introducing Open Exhibits

open exhibits dashboard designOn September 21st, I announced that we received funding for Open Exhibits from the National Science Foundation.  It is great to be able to announce today, just two months later, that Open Exhibits core software and a new community site are now available at OpenExhibits.org.

We are, by just about any measure, off to a very fast start.  While Open Exhibits is a three-year exhibit software initiative, we know how hard it is to develop a community of practice and we understand that it takes time. Quickly releasing software and developing a site that allows our community to take root is the first step.

On the Open Exhibis site, you’ll find Open Exhibits Core software, which includes support for multitouch gestures within Adobe Flash and Flex. Along with the core, the first open source templates and modules are also available. These templates and modules will allow developers to easily create interactive exhibits. All of this software is free for museums, nonprofits, universities, students, and other educational organizations. (Commercial users of GestureWorks can also use the templates and modules and are encouraged to contribute.)

The Open Exhibits site allows for software downloads and uploads and there is a community blog that any member can contribute to. In addition, the site has personal profiles, tutorials, support, and documentation. New features will be rolled out over the next few weeks.

I would be remiss if I didn’t mention the fantastic team at Ideum that helped put all this together. Chad Person is the Open Exhibits project manager and helped design and oversee the site. Danillo Stern-Sapad is the main site developer (we built the site in Drupal). Erin Rose is a content developer and social media outreach specialist and helped with the tutorials and blog. James “Glass” Cartwright was the CSS master for the site, while James Kassemi helped with database and Javascript implementation. Open Exhibits software developers Matt Valverde and Paul Lacey put together all of the modules and templates. They also worked with Chris Gerber to put Open Exhibits Core together, implementing the new module and gesture support, as well as an extensive set of documentation.

We encourage you to check out Open Exhibits and join us. We are just getting started.

Simple Mobile: Using QR Codes with a Multitouch Table Exhibit

This week we put together a quick test using QR Codes to extend a multitouch exhibit that we developed last year. QR Codes are an easy way to incorporate a mobile exhibit component that allows visitors to view and share more information about exhibit objects or media items. Any user with a smartphone can use a barcode scanning app to scan a QR code, which can then navigate to websites, source materials, teacher guides, commenting; basically, the possibilities are endless. Users can also choose to share the link with friends via social networking sites or email.

We reworked the EM Spectrum multitouch, multiuser exhibit that we developed with Adventure Science Center last year to include QR codes with links to Wikipedia entries for each area of the spectrum. Check out the video below to see the updated EM spectrum exhibit.

This experiment has proved useful enough that we’ve decided to add a QR Code generator to our Open Exhibits software modules. You’ll be able try these for yourself when the redesigned Open Exhibits site launches and the software is released on November 15th!  Open Exhibits core multitouch and multiuser software is free for educational use. All Open Exhibits modules are free for any user and they also work with the commercially available GestureWorks software framework.

Computer Exhibits in Museums Survey and Open API

We’ve been mighty busy around here with the Open Exhibits initial software release and site relaunch just around the corner (coming November 15), but we have found time for other important and related work.

We’ve just posted a call for participation in our third annual Computer-Based Exhibits in Museum Survey on the Open Exhibits Website.  We’ve managed to have over 250 respondents to the last two surveys, representing hundreds of museums all over the world. You can see the previous survey results on the Open Exhibits website. We plan to release the survey results in early December. Those who complete the survey will be able to see the results first.

Also, earlier in the week, we released an alpha build of Open API, a program that allows developers to create a public API of a collection or any other MySQL database. This is not to be confused with the larger release of Open Exhibits core in November, which is a multitouch-enabled Flash and Flex-based software (Open API is built using Ruby), but we do plan on releasing other types of software modules that can help museums develop computer-based exhibits. At the moment, only a handful of museums have open APIs for their collections.

You can read the full post on Open API on the Open Exhibits blog.

Open Exhibits – Free Release and New Website, November 15

>>Reposted from Open Exhibits blog.


Last month, we announced that we received funding from the National Science Foundation for Open Exhibits. Today we’re happy to announce that, on November 15th and just 60 days after being funded, Open Exhibits 1.0 will be available free to educational organizations.

The Open Exhibits core software along with six modules and one template will make up the initial release. Open Exhibits core is based on our commercial GestureWorks software package.

Open Exhibits core is a multitouch framework for Adobe Flash and Flex. The open source modules and templates will be interoperable with GestureWorks 2.0 (to be released December 9) and free to all developers. Modules are functional components that can be used as building blocks for templates and exhibits. Templates are stand-alone applications that can be populated with content and customized via external XML files.

Here’s a run down on the software that will be available November 15th on the Open Exhibits Website.

Open Exhibits core: Available free to any museum, educational organization, nonprofit, or student. It is essentially a free educational version of GestureWorks (it does require registration). It has built-in gesture support (eventually for over 200 gestures), a built-in multitouch simulator, and an open source gesture library.

Onscreen Keyboard (module)  - A multitouch-enabled, scaleable, rotatable, and “skinable” onscreen keyboard.

Image Viewer (module) – A “local” image viewer that can handle PNG, JPEG, SWFs and other Flash-friendly file formats. Multitouch gestures can be used to scale and rotate the images.It supports basic metadata (title, description, author, and publish) via an external XML file. It can be skinned and some parameters can be changed via XML.

The Image Viewer Module

Video Viewer (module) – A “local” video viewer that plays .FLV video files. Multitouch gestures can be used to scale and rotate the videos. It too supports basic metadata (title, description, author, and publish) via an external XML file. It also supports captions and it can be skinned and some parameters can be changed via XML.

Flickr Viewer (module) – A Flickr image and video viewer. This module can draw media from a Flickr account or group. Multitouch gestures can be used to scale and rotate the images and videos. It requires a Flickr API key. It supports basic metadata (title, description, author, and tags). It can be skinned and some parameters can be changed via XML.

YouTube Viewer (module) – A viewer that can play YouTube videos. It has basic video controls. Multitouch gestures can be used to scale and rotate the videos. It requires a YouTube API Key. It can be skinned and some parameters can be changed via XML.

Google Maps (module) – A module that allows a Google Map to be controlled via multitouch gestures. It requires a Google Maps API key. Some parameters can be changed via XML.

CollectionViewer (template) – A collection viewer that incorporates all of the viewer modules. It can connect to local or networked images and videos. It has support for multitouch gestures (and multiple users). The look and functional aspects of the application can be controlled via XML. The template can be populated with content and become a stand-alone exhibit or it the source code can be modified.

These initial modules and templates will be extended and modified as Open Exhibits continues. Additionally, the new site will allow other developers the ability to build off these components or submit their own components to share with the community. The fun begins on November 15th!

Interactive Designer and Project Coordinator Position

We’ve just posted an Interactive Design and Project Coordinator position on Craigslist.

From the Job posting… “We seek a full-time, on-site designer and project coordinator work with our creative team including our Director and the Project Manager for our software initiative, Open Exhibits. Beyond technical skills, we are looking for someone with strong conceptual and information design skills, and organizational ability.”

You can read the full description and apply via Craigslist.  And, yes we are still looking for Multitouch ActionScript Programmer.  (No phone calls, please.)

Open Exhibits is Funded by the National Science Foundation

>>Reposted from Open Exhibits Blog

It’s official!  Ideum has been awarded a major ($1.78M) National Science Foundation grant for a three-year exhibit software initiative entitled Open Exhibits.  The project will release a suite of open source multitouch-enabled exhibit modules and templates with the goal of transforming the way in which museum professionals and other informal educators assemble interactive computer-based exhibits for use in museums.

Later this fall, we will release Open Exhibits Core software, which includes support for multitouch gestures within Adobe Flash and Flex. This software will be free for museums, nonprofits, universities, students, and other educational organizations.

Along with the core, the first open source templates and modules will also be released. These templates and modules will allow developers to easily create interactive exhibits. We will provide more specifics as we get closer to the release date. As the project progresses, we hope to see community members create and share their own modules and templates.

Open Exhibits Core is based on the commercial GestureWorks software package.

All open source modules and templates will work with both Open Exhibits Core and the GestureWorks multitouch framework for Flash and Flex.

All of the software will be available on the Open Exhibits site. In addition, the site will become a resource for developers, with screencasts, tutorials, documentation, research findings, forums, and the software itself.  A major update of the Open Exhibits site is already in the works.

Ideum is the lead organization on Open Exhibits. I am the Principal Investigator of the project and Kate Haley Goldman is the co-PI and main researcher for the project. We have three museum partners: the Don Harrington Discovery Center, the Maxwell Museum of Anthropology, and the New Mexico Museum of Natural History and Science. Evaluation will be conducted by Rockman et. al.

To learn more, visit the Open Exhibits website. We encourage you to join our mailing list and follow us on Twitter or on Facebook. We will be announcing software release dates and other news in the next couple of weeks.

Results Posted: 2009 Survey on Computer-Based Interactive Exhibits

Screen shot 2009-09-30 at 4.20.24 PMThe results of our 2009 survey on computer-based exhibits is now available on the Open Exhibits website.  This is the second year of the survey, and this year, we received 150 responses from individuals representing 110 museums, science centers, design firms, and educational organizations.  The results can be filtered by the size of the institution and by the institutions’ focus on informal science education. The results from our 2008 survey are still available if you want to compare responses.

Open Exhibits is a planned open source initiative for informal science education. The software will be developed in Adobe Flash and Flex and include support for multitouch and multiuser exhibits. You can learn more about the project on the Open Exhibits website. Also, we encourage you to join our Open Exhibits Facebook group.

Open Exhibits – Computer-Based Exhibits Survey Closing Soon

We will be closing our 2009 survey on computer-based interactive exhibits in museums on Monday. If you haven’t done so already,  we encourage you to take the survey.  (Update: May 26, 2009 The survey is closed.) Open Exhibits is a planned open source initiative for informal science education.  The software will be developed in Adobe Flash and Flex, it will include support for multitouch gestures. You can learn more about the project on the Open Exhibits website. Also, we encourage you to join our Facebook group.  

open-exhibits-open-source

We have received over 120 responses to the survey so far.  We will share the final results, first with those who have taken the survey. Later, we will post all the results on the Open Exhibits website. 

Open Source Session and Multitouch Table at AAM

This week we will be exhibiting at the American Association of Museums (AAM) annual meeting and expo. We will have a booth (#1830) and we’ll be showing our multitouch table along with some of the custom multitouch applications we’ve developed

In addition, I am the chair for a session entitled, Open Source for Museums: The Next Experiment in Museum Technology. We have a great panel and one that represents most of the major open source initiatives in the museum world. The presenters are: Scott Sayre from Pachyderm, Tom Scheinfeldt  from Omeka, Carl Goodman from CollectionSpace, and Bryan Kennedy from Science Buzz  who will explain how Drupal was used in development of their site. In addition to these direct connections, some in the group (myself included) are advisors on other open source projects such as Fluid Engage and Steve

5_obalka_muzeumLast year, I wrote an article for the National Association for Museum Exhibition’s Journal, Exhibitionist, where I interviewed most of the panel members about their projects.  The article was reposted in the Ideum blog see Open Source Software: New Possibilities for Museums. The article has also just recently been translated into Czech and appears in Muzeum, the magazine of the Narodni Muzeum in Prague.  

In the AAM session, I won’t be talking much about Open Exhibits, as we are going to focus on projects that are already fully underway. (We are resubmitting our proposal to NSF and we are are still looking for museum professionals to fill out our survey on computer interactives in museums.)  I look forward to seeing some of you at AAM in Philadelphia.

Update May 5, 2009: I will be posting PDFs of the slides presented during the session. Here’s the introduction to Open Source Software: New Possibilities for Museums (PDF 900K). It includes links to all of the projects mentioned and references.

Update May 6, 2009: Two more presentations in PDF form here. Omeka: Open Source Web Publishing for Museums (PDF 2Megs) by Tom Scheinfeldt and Museum Open Source: Make or Break – Pachyderm Retrospective (PDF 740K) by Scott Sayre.

Open Exhibits – 2009 Survey on Computer Exhibits in Museums

We’ve just launched our 2009 Survey on computer-based interactive exhibits in museums for the Open Exhibits project.  We encourage you to take the survey.  Open Exhibits is a planned open source initiative for informal science education. We are reworking our proposal for the National Science Foundation to include feedback from reviews (although most of the comments from this round were very positive.)  We are also going to be adding support for multitouch gestures and multiuser interaction into the proposal.

open-exhibits-open-source

There’s more about the project and the results from our 2008 survey on OpenExhibits.org. Last year we received 125 responses to the survey, we are trying to match that number this year. Also, we encourage you to join our Facebook group. We’ll be posting the results of the survey in late spring on the Open Exhibits website.

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