August 10th, 2010 by Erin Rose
We’ve embedded multitouch Flash applications into the GestureWorks site, making it (as far as we know) the first site to incorporate Flash multiouch! Many of the tutorial pages now feature their own multitouch examples that allow you to manipulate example objects on the page with zoom, rotate, flick and more.
If you don’t have multitouch enabled, the GestureWorks simulator still allows you to manipulate the objects using multitouch. Just shift-click to set additional touch points. The turtle above, an example SWF from our Away 3D tutorial, can be rotated in three-dimensional space by setting two static touch points using shift-click and then moving the mouse while pressing down. Try it for yourself.
July 13th, 2010 by Erin Rose
. . . on the GestureWorks site. Today, we’ve posted a tutorial on how to make a multitouch twitter application in Flash. Not your cup of tea? Maybe you’d like to make a multitouch Google Maps/flickr mashup or just learn the basics on how to create multitouch applications in Flash & Flex.
Our tutorials have been some of the most visited pages on the GestureWorks support site and and we’re looking to expand the list even further. We’d love to hear suggestions on what kinds of tutorials you’d like to see on the site. Tweet us @gestureworks or comment on this post.
May 17th, 2010 by Erin Rose
May 13th, 2010 by Erin Rose

We’ve added another tutorial to the GestureWorks site that covers how to build a multitouch Google Map application from start to finish. One of the more complex tutorials, it extends the Google Maps API, allowing the user to scale, rotate and “fly to” specific areas. The tutorial also describes how to use our 3-D tilt gestures take advantage of Google Maps’ 3-D features, and how to set map properties within the application.
We’ve built a few of these applications for clients, and look forward to seeing other variations on the Google Maps application as multitouch becomes more and more common. Next week our developer showcase launches. If you’ve built an app using GestureWorks and want it to be considered for the showcase, contact us.
February 17th, 2010 by Jim Spadaccini

2010 is shaping up to be a banner year for multitouch enabled screens, all-in-one PCs, laptops, and tablets. It seems like every week there is a new device.
With the release of our GestureWorks multitouch framework for Adobe Flash, we’ve had to try and keep track of this expanding list of devices, all of which are compatible with our GestureWorks software (with Windows 7). While many of these devices are dual-touch (only supporting two points of touch), we are seeing more true multitouch devices such as 3M’s 22″ screen.
You can check out our list of available multitouch hardware on the GestureWorks website. We’ve included basic information like the type of device, number of points supported, and links to the manufacturer’s websites. We will be continuing to update this list as we learn about new multitouch hardware.
January 11th, 2010 by Jim Spadaccini
We’ve just launched a redesign of our portfolio site and blog. The site aggregates content from our Flickr, Twitter, and YouTube sites, embedding it in our new website. For now, we’ve added simple links to our Facebook and Linked In pages. We may expand our integration with these sites in the future. Along with extending our reach into these social networking platforms, the site is easier to maintain and update.
The site is powered by WordPress. While this is hardly revolutionary, having WordPress work as our de facto content management system gives us a flexible platform for our Web presence. Our portfolio and products are custom “pages” in WordPress. The WordPress plug-ins Tweet Blender and Flickr Feed Gallery display tweets and photo thumbnails on the front page.
The portfolio itself contains descriptions for 14 projects. We’ve gone with a new editorial style for presenting project descriptions along with an improved layout. Each project description contains links to either YouTube videos or Flickr photos (or screen shots). We use Adobe Flash to integrate these media items into each portfolio piece. “Custom fields” in WordPress are used as hooks to connect to remote content and control the layout.
Five of the descriptions in the portfolio are for new projects we’ve worked on this fall and winter. These projects all involve either multitouch and/or multiuser technology. The new projects are:
• Visitors explore the electromagnetic spectrum on a custom 100″ multitouch table
• Teams of museum visitors guide their ships to an extra-solar planet
• “Magic Planet” exhibit shows visitors global images on a spherical display
• A multitouch “Collection Viewer” presents surprising connections to museum visitors
• Visitors explore “Arctic Choices” with a multitouch, multiuser mapping exhibit
The redesign of the portfolio site is our 4th since the company was founded in late 1999. Here ’s a look back on some of the earlier designs.

September 15th, 2009 by Jim Spadaccini
We’ve just posted a position for a Multitouch Programmer Developer 1 on craigslist.
From the job posting… “We seek a programmer with demonstrated experience and other complimentary skills to join our rapidly growing team. We will train you in Flash ActionScript and in the use of GestureWorks our Flash multitouch SDK. Along with developing GestureWorks, we create custom multitouch applications and we sell our own multitouch tables.”
You can read the full description and apply via Craigslist.
June 26th, 2009 by Jim Spadaccini
Since the release of the Wii gaming system developers have been experimenting in connecting game controllers with other computer systems. Our recent entry into multitouch, has deepened our interest in all forms of physical computing. So, we decided to take a quick look ourselves to see what possibilities Wii Remote controllers and Adobe Flash might provide for exhibit development.
As a quick proof of concept, we downloaded the WiiFlash Server for Mac and took a look at some the examples provided on the WiiFlash site.
In no time, Jonathan here at the studio had some examples working with the Wii controller and the Wii balance board. The controller examples took advantage of the motion sensing built into the device. (You can learn more about how the Wii works at the NY Times website. ) As you move the Wii controller a 3D-image of plane rotates and moves in unison on the screen.
We also tried out DarwiinRemote which turns the Wii infrared sensors into mouse coordinates. Both this application and the WiiFlash server connect via a bluetooth device in your computer. Any mouse or keyboard action can be mapped to the Wiimote buttons.
We also came across examples that use the controller as “receiver” with LEDs are used as input devices. A good example of this application is WiiSpray.
Securing the Wii controller in a museum environment is a major concern, as is power to the controller. Still, one could imagine providing constant power through some sort of tether that might simultaneously secure the device.
The Wii balance board shows a lot promise for museum exhibits. It provides a simple way to measure a visitor’s weight and get that data into the computer. One could easily picture a “your weight on other worlds” exhibit (see a simple online version at the Exploratorium). The board and Flash can also be used to detect the weight of each quadrant along with the total weight being registered on the board. Side-to-side and front-and-back movement can be detected via the four quadrants along Flash to detect shifts in weight.

The Wii Balance Board.

The output in WiiFlash displaying weight from the different quadrants.

The WiiFlash demo showing the total weight in Kilograms.
One limitation is the WiiFlash server cannot read the current battery power of the board. However, in a museum exhibit you’d need to wire direct power to battery area anyway. You’d also need to find a way to secure the board. The only major limitation to using the Wii balance board in a museum environment is that it needs to detect the blue tooth connection with the computer on start-up. This requires pressing a button on the bottom of the board when the computer boots. So, constant power would be necessary. Of course, this not a very “green” option.
We’ll post more about the Wii and Flash as a potential exhibit development platform as we continue to experiment.
June 5th, 2009 by Jim Spadaccini
Update: October 28, 2009. See a new post with video and images of the 100″ table in action.
We’ve begun work on our most ambitious multitouch exhibit to date. We are building a 100″ table for Adventure Science Center’s Sudekum Planetarium in Nashville, Tennessee. The design is based on our MT2 multitouch table. For this custom installation, we are doubling the current form factor to create our largest multitouch surface to date. Of course, doubling the size involves a number of significant changes.
The 100″ multitouch table will use two high-resolution projectors, yielding a combined resolution of 2500 x 720. The two projected images will be blended together using a specialized video card producing a seamless 7:2 ratio, ultra-wide screen image.
The table design has been modified to include a contiguous glass surface with rounded edges and wrap around powder-coated black panels. Underneath, bright blue LED lights provide “ground effects.” We’ve been working with Adventure Science Center and our design partners at Ralph Applebaum and Associates to finalize the look of the 100″ table.

The exhibit will be multitouch and multiuser. The table will present a representation of the electromagnetic spectrum from Radio to Gamma-Rays. The visible spectrum appears in the center of the table.
Visitors (up to 8 or more simultaneously) will be able interact with images of terrestrial and celestial objects that appear on the table surface. Visitors can rotate, scale and move the images across the table. As images pass from one wavelength to another, a new image is revealed showing the object as it appears in the new wavelength. Contextual metadata will allow visitors to learn more about the image(s) they are interacting with.
The exhibit can be approached from either side. Wavelength “drawers” can be popped-out revealing more information about the wavelength the visitor is exploring.
We’re using Natural User Interface’s Snowflake software for optical support and for “blob tracking.” The exhibit uses two computers. One will do blob tracking, recognizing visitors finger tips on the table surface. The other computer will run the EM spectrum application, which we are developing in Adobe Flash. We’ll post more about this exhibit as we continue to make progress.
December 30th, 2008 by Jim Spadaccini
The Museum Blogs directory site has been revised and relaunched. We have also added a companion site, Museum Podcasts (www.museumpodcasts.org). Both of these directory and aggregator sites are powered by our own RSS Mixer technology. The posts, episodes and information about each contributing blog or podcast come directly from their respective RSS feeds. The directories are updated about every hour.


Museum Blogs and Museum Podcasts have integrated widgets for viewing all posts and episodes in the directory. In addition, there is a ”detail” page for each blog and podcast each with its’ own individual widgets. All of these widgets can be freely cut-and-pasted into other Websites or blogs. Both directories accept new blogs and podcasts, so if you have any additions please send them along.