News Archive for Tag: Unity

Ideum has been creating meaningful interactive experiences in public spaces for more than 18 years.

GestureWorks Version 2 Release

GestureWorks Version 2 Release

May 12th, 2017

Version 2 is an extensive update to the GestureWorks authoring framework that makes it simpler than ever to offer multitouch and multi-user applications.​ GestureWorks 2 comes with a newly rebuilt visualizer for touch and gesture tracking. Continue Reading.

Multiscreen Tangibles

Multiple Screen Support for Tangibles

February 15th, 2017

Our Tangible Engine software package allows for the recognition of 3D printed conductive objects on the surface of our multitouch tables. Tangible Engine is compatible with our touch table models integrated with 43″, 49″, 55″ and 65″ 4K Ultra HD displays. Continue Reading.

Building an Interactive Video Wall

Building an Interactive Video Wall

January 6th, 2017

Our most ambitious technical project of 2016 was the DinoStomp 3D interactive video wall developed with the Fort Worth Museum of Science and History. The 8' by 20' video wall is composed of 15 LG 55” monitors, video array controllers, and 3 Microsoft Kinects. Continue Reading.

GestureWorks Core 1.5 Release

Ideum Releases GestureWorks Core 1.5

November 16th, 2015

Ideum is pleased to announce the release of GestureWorks Core version 1.5. The GestureWorks Core SDK is a wide-ranging gesture processing library Ideum offers for Windows Desktop applications. The new version of GestureWorks Core boasts new features. Continue Reading.